This volume will cover the fundamentals of modeling in C4D including various work flows. All chapters in this volume are project-based and will result in you creating your own dread skull, sci-fi spaceship interior, perfume bottle, viking boat, and human hand. After completing the volume, you’ll know how to use, combine, and refine 2D splines created from bit-maps, as well as polygon modeling. Tools covered include: magnet, sketch, smooth, set point value, spline booleans, chamfer, poly pen, arc tool, snap settings, extrude inner, weld, loft object, knife, loop select, and brush tools. This is a comprehensive overview of what you need to know to create your own models.