......与 Xcode 经验者优先。
......在 Swift 或目标 C 一些编程经验
iOS Game Development in Swift 2
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | Lec: 27 | 1.74 GB
Genre: eLearning | Language: English
Learn to create a 'tripeak solitaire' card game
Lead instructor at codecaptain.io, Sabatino Masala will teach you how to create an entire Tripeaks Card game in Apple's 2D gaming framework called SpriteKit.
Sabatino trained over 900 students in person and improved his teaching approach over the years so students could strengthen their programming skills in an effective and fun course.
2016 marks his 10th year of being a game developer and over the years he released over 27 games, 18 of which reached over 1 million unique players!
All that attention didn't go unnoticed, because recently, one of the biggest companies in the gaming industry reached out to him, and that company was Nintendo. They made him a certified Nintendo developer, so you can rest assured you're in the right hands for learning a thing or two about game development.
This course is meant for students with some prior experience in (app) programming and want to start learning game development in iOS. This course will provide the source of every step in the lectures, so no need to worry when you're stuck somewhere!
All the assets will be provided and you're free to use them in any other project.
What will I learn in this course?
The Model View Controller (MVC) pattern
The Swift programming language
SKScenes for managing the menu and game scene
SKNodes and SKSpriteNodes
SKTransitions for transitioning between scenes
UIMotionEffects for parallax effects
Creating delegates and subclasses to communicate effectively between UIKit and Spritekit
Dazzling animations in SpriteKit using SKActions
Cross-device compatibility (we'll support all iPhones starting from iPhone 4 as well as the iPad)
Keeping your code structured and organized
The entire game mechanics for creating a Tripeak Solitaire game
Solving issues that have origins in the Swift compiler
Squatting bugs in a timely matter
Focussing on an impeccable user-experience
The ideal student has…
… some prior experience with Xcode
… some programming experience in Swift or Objective-C
… a big interest for game development and isn't afraid to get its hands dirty when experiencing an issue