Title: Packt Publishing – Unity 5 Scripting and Gameplay Mechanics
Develop your Unity skills further by exploring scripting and gameplay mechanics. In this course, Alan Thorn helps you understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. By the end of this course, you’ll have established a firm intermediate knowledge of Unity.
This course will get you familiarized with the best practices for Unity 5.x and component based designs. You’ll also be able to improve your 3D modeling and animation skills. Testing and Debugging using different functionalities and techniques will also be incorporated in this course.
Style and Approach
Using easy-to-follow videos, this course provides step-by-step instructions on howto develop a strong Unity skill set. You’ll create a few action-packed games from scratch, using examples that are fun, challenging, engaging, and rewarding.
What You Will Learn
See how to navigate menus and toolbars and gain a basic understanding of Unity’s interface
Work confidently with C# scripts, functionality, and coding behaviors
Familiarize yourself with the best practices of Unity 5.x
Get to know several best practices for component-based designs
Improve productivity by learning coding behaviors, which will promote code reuse and reduce redundancy
Create a great countdown timer functionality and work with the 2D feature set