Title: Lynda – Sculpt a Game Environment
学习如何游戏艺术家与各种软件创建资产用在现实世界的游戏，而你造型独特的环境，自己的工作。麦克波特是游戏行业，就职于微软和超级 X 工作室，在那里他参与反恐精英的属性与 20 年的老兵︰ 条件的零和光晕 3。里面看看他发展的过程，因为他会引导您完成在 Photoshop 中的设计、 建模和雕刻在 ZBrush，并安置在一个像虚幻的游戏引擎的渲染资产过程得到。最终的结果是简单的垂直切片的游戏环境，但最终目标是要显示新的和中间的游戏艺术家如何阐明随着时间推移，避免，什么缺陷的概念和如何将新技术集成到现有的工作流。
Learn how game artists work with a variety of software to create assets used in real-world games, while you sculpt a unique environment of your very own. Mike Porter is a 20-year veteran of the game industry, with stints at Microsoft and Super X Studios, where he worked on properties such as Counter-Strike: Condition Zero and Halo 3. Get an inside look at his development process, as he leads you through the process of designing in Photoshop, modeling and sculpting in ZBrush, and rendering assets for placement in a game engine like Unreal. The end result is a simple vertical slice of a game environment, but the ultimate goal is to show new and intermediate game artists how concepts are evolved over time, what pitfalls to avoid, and how to integrate new techniques into an existing workflow.